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Vylocity Update 5-9-2017
Just a heads up. This project is not dead. The lack of announcements on this forum is more because logging all the changes and making these posts this early into development was time consuming. Instead, I have been posting updates in the Vylocity Disc ...
Last post by Veek on May 09, 2017
Vylocity Update 1-8-2017
New updates! First official update of the year! Added some new functions to the <b>Map</b> static object. <b>Map.getAngle(pA, pB)</b> returns the angle in radians between pA and pB on the map. <b>Map.getDirByAngle(pD, pAngle)</b> returns the directi ...
Last post by Veek on Jan 09, 2017
Vylocity Update 12-19-2016
Another update is here. Added a new function for all <b>Diobs</b>. You can now set the animation frame (and freeze on it if you want) with <b>diob.setFrame(pFrame, pDelay, pCont)</b> where pFrame is the frame number, pDelay is the delay to delay the n ...
Last post by Veek on Dec 20, 2016
Vylocity Update 12-10-2016
Another day of updates! You can now press enter when in the name selection box when making a file or icon in the IDE. Added some new functions to the <b>Map</b> static object. Added <b>Map.getDir(pA, pB)</b> which will return the direction string fro ...
Last post by Veek on Dec 11, 2016
Vylocity Update 12-5-2016
More updates are here! Been working on a lot of things for Vylocity over the last couple weeks, just haven't got around to making posts about it. Also forgot to track a lot of what was done (even though last post I said I would start being better about ...
Last post by Veek on Dec 06, 2016
Vylocity Update 10-20-2016
Another update post! I've been working on things quite a bit. Fixed a lot of bugs, changed a lot of systems. I've also been working on a new RPG, a remake of one of my first ever games, Teridal. As for the updates, I did more style changes around the ...
Last post by Veek on Oct 21, 2016
Vylocity Update 10-6-2016
Updates and stuff. So, I have been doing a lot of work on Vylocity the last couple of days. Most of what I have been working on is polish around the site, including new loading screens and alterations to some images and the logo, along with a lot of e ...
Last post by Veek on Oct 06, 2016
Vylocity Update 10-2-2016
New updates! So this is my new alias. Well, it's an old alias, but it is what I will be going by around here. But let's jump right into the updates! Added password recovery to the site. Fixed some stuff around the IDE. Importing a lot of icon files ...
Last post by Veek on Oct 02, 2016
Vylocity Update 8-5-2016
So it has been quite awhile since I posted an update. I have been working on things here and there while working on some of my game projects, but my main focus has been my game projects. I will continue to update Vylocity as I work on my games, but I a ...
Last post by Bandock on Aug 17, 2016
Vylocity Update 2-2-2016
Small but important update! Added a new system that lets you use the keyword <b>override</b> at the top of a function to prevent the function call from calling parent functions first. <code> Mob function a() alert(1) Child function a() overr ...
Last post by Jon on Feb 03, 2016
Vylocity Update 1-31-2016
More updates are here! Worked a bit on the engine. When using <b>client.topScreenDraw</b> or <b>diob.overScreenDraw</b> you can now use the settings '<b>composite</b>' and '<b>alpha</b>' where alpha, which determines how visible the thing being drawn ...
Last post by Jon on Feb 01, 2016
Vylocity Update 12-22-2015
Another day of updates. Continued working on the IDE. It's getting more and more polished every update. It'll be finished in no time at this rate! I went ahead and added a grid system to the icon editor to better display pixel positions when you are ...
Last post by Jon on Dec 23, 2015
Vylocity Update 12-17-2015
More updates! Added a new function to the <b>Type</b> static object called <b>Type.isType(pType, pType2)</b> which returns true if pType is equal to pType2 or a child of pType2, and false if it is not either. This replaces <b>Type.checkType</b>. Went ...
Last post by Konlet on Dec 20, 2015
Vylocity Update 12-3-2015
Another day of updates. So I spent some more time working on the IDE. To start I focused on the code editor. It would be nice to get at least one of the editors very polished before beta and the code editor is probably the easiest, not to mention the ...
Last post by Jon on Dec 03, 2015
Vylocity Update 11-28-2015
Updates two days in a row! Good sign. I did quite a bit of internal work on the builder code and in the process made it so you are allowed to do some single line code. Before, every statement had to be on its own line. Here are some example codes of s ...
Last post by Jon on Nov 29, 2015
Vylocity Update 11-27-2015
So, it's been a very long time since I made a post. I took a small break from working on Vylocity itself to try and get work done on some games for Vylocity, and I had some personal things going on as well. However, I did fix things and make small chan ...
Last post by Jon on Nov 28, 2015
Vylocity Update 7-16-2015
New day with a new update. Added the ability to use the <b>#BEGIN SERVERCODE</b> and <b>#END SERVERCODE</b> code tags to make specific code work only on the server-side. Went ahead and added the ability to include non-VS files in your project. Basica ...
Last post by Jon on Jul 17, 2015
Vylocity Update 7-2-2015
Another day, another update. Because I added the ability to add pure JavaScript to your projects, I went ahead and removed the HTML restrictions. This opens many doors for developers. My only concern before was security. We'll see how things work out. ...
Last post by Jon on Jul 03, 2015
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