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For anybody who regularly checks this page for updates, I recently added a basic discussion board where I will now post updates. I will probably end up moving these posts there eventually as well. But the <b>Discussions</b> tab above will get you to t ...
Vylocity Update 2-9-2015
Another day of updates. Made some minor changes to the way the engine handles default movement icon states. If you have directional icon states set but not movement icon states, it will still use those directional states instead of the default icon. ...
Vylocity Update 1-20-2015
More updates. Spent quite a bit of time on the website, IDE, and game client layouts and styles. Trying to polish up the presentation of things to get stuff ready for the beta. Added a little bar to the top of every game which, when clicked, will disp ...
Vylocity Update 1-17-2015
Another day of updates! Added a new function to the static object <b>Type</b> which lets you grab the initial value of a variable for a certain type. For example, <b>this['someVar'] = Type.getVariable(this.type, 'someVar')</b> would revert the <b>some ...
Vylocity Update 1-16-2015
New updates. Spent a bit of time redoing some of the internals of the engine and language to improve on things. Some of these internal changes should not only speed up the engine but also allow me to add more features. Because of these changes, I was ...
Vylocity Update 1-14-2015
Another day of updates! Fixed a lot of stuff all over the place, like usual. Added the ability to use 'multiply' and 'hex' for the <b>Icon.alterColor</b> function. See the documentation or wait for me to make a tutorial on it for more details. I spen ...
Vylocity Update 1-3-2015
Another update! There were a few issues in the code editor that I felt needed to be addressed, so I focused a bit on improving some stuff there and also added a few minor features to it. For starters, you can now press the <b>Home</b> key to get to th ...
Vylocity Update 1-1-2015
Happy New Year everybody! Got some new updates done. As always, I fixed and changed a lot of various things around the site, IDE, and engine. First, I made it so the builder will automatically set the <b>mainMacro</b> and <b>mainMap</b>, if they are n ...
Vylocity Update 12-29-2014
More updates. Continued to make various fixes and changes around the site, IDE, and engine. Went ahead and added a new option to <b>client.topScreenDraw</b> for drawing text. An example of this function in use would be client.topScreenDraw({'type': 't ...
Merry Holidays!
Merry Christmas and Happy Holidays to all Vylociraptors! May you have good times with friends and family. I got lots of nice things like clothes and gift cards. Hopefully the games I'll be buying with my gift cards won't distract me from making games h ...
Vylocity Update 12-20-2014
Another update. So it's been awhile since I released an update, but I have been working on things here and there. I wont go into details, but a few of the things I did was made it so bots (most of them at least) are no longer displayed as 'users' and g ...
Vylocity Update 10-18-2014
More updates! So I continued to work mainly on the site, but I did some work on the IDE and engine as well. To start, I fixed many things here and there and made minor changes all around. As usual, I wont go into details on the minor fixes and changes. ...
Vylocity Update 10-10-2014
Another day of updates. Continued to work on the website and IDE. Redid quite a lot of the styles and some of the layouts. I wont go into details, but I tried a lot of different combinations and setups, hopefully this will work for now. The general ide ...
Vylocity Update 10-3-2014
More updates. I finally got myself to focus on the IDE. I did a ton of general improvements and bug fixes all around the IDE. I wont go into details on what those things were. Made it so you can now set each frame's animation delay in the IDE. I also ...
Vylocity Update 9-20-2014
Another update with new stuff. Added an internal tile with the name 'void' which bumped is called on every time a movable bumps into the edge of a map. Basically this allows you to perform actions when movement is stopped because of the edge of the ma ...
Vylocity Update 9-19-2014
Some updates. I worked a bit on the engine, even though I wanted to focus on the IDE. I made it so you can now use <b>client.mob</b> to reference to client's player mob and <b>mob.client</b> to reference a mob's client without having to call functions. ...
Vylocity Update 9-15-2014
More updates! I spent quite a bit of time reworking the built-in movement system, yet again. This should be the last time, aside from a few optimizations, I think I got it right this time. Because of this new movement system, I have added a few new fun ...
Vylocity Update 9-13-2014
Updates! So I wanted to move away from working on the engine for a bit to get work done on the IDE and website, but, there were a few things on my mind and a few things that needed to be done on the engine, so I decided to knock them out. I added a new ...
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