Welcome to Vylocity!
Vylocity is currently in alpha and many things are unfinished. Please bear with us while we get things ready for an open beta. Feel free to use what is available so far, though! Thank you and enjoy!
Development posts on what is new are posted here
if you wish to see how progress is going!
What is Vylocity?
Developers are given almost full access to all aspects of the powerful and flexible Vylocity engine. While the engine does provide defaults so you do not have to create your own networking, drawing systems, and so on, developers have the ability to bypass those systems and create their own. Create as much client-side code as you want, decide how networking will be handled, communicate between multiple servers at the same time, use the default automated networking, or a mixture of it all! Create new screens with different layers and manually draw anything you wish on the screens as you desire or let the engine handle it all for you. Overwrite almost any function or system and even change almost everything during runtime. Use HTML and CSS for rich and powerful interfaces, integrated right into the game, or use the built-in graphical-based interface systems. And much more!
While the engine, language, and tools are very powerful and flexible, developers interested in creating games as easily as possible can do so by simply using the defaults. Just create the content!