Hi, I have recently found the following bugs:
- If you are moving and your iconName changes, it leaves your icon invisible as it seems to continue playing "moveDirection" animation, it could be fixed if we added move + all Directions with the frames required, but this would be exhausting. Could we have a proc like flick() or instead, make it so it doesn't reproduce "moveDir" animation if it's not in the icon?
- The code editor is working on a weird way, I checked many existing projects sources, and they didn't show any error while compiling, nevertheless, when I tried the same with my project, it showed there were some errors. I was basically attempting to code Guilds, and it gave me errors on the vars.
First of all, it wasn't a mistake with the lines or anything, I had a var called "Status" like this: "Status = "Neutral"", I got an error from that, however, if I made it just "Status", it wouldn't show any error.
I also found that I couldn't add lists, like Members = [], I thought I had typed it on the wrong way, however, I investigated some sources and they had the same codes (with no errors).
Example ->
http://vylocity.com/ide/Crazah/MagicQuest/ (playerhandler, it contains steelBlocks = [])
I copied and paste the code, and then replaced it with the vars I was using on my game, and I surprisingly didn't get any error until I replaced "level = 1" with "Status".
After that I decided to stop working on the Guilds as I couldn't create vars.
I don't really know what produces the error, but it seems like the compiler has some syntax errors, or maybe I have coded on a bad way, but it doesn't look like that after comparing the codes with others. :/
- If you are moving and your iconName changes, it leaves your icon invisible as it seems to continue playing "moveDirection" animation, it could be fixed if we added move + all Directions with the frames required, but this would be exhausting. Could we have a proc like flick() or instead, make it so it doesn't reproduce "moveDir" animation if it's not in the icon?
- The code editor is working on a weird way, I checked many existing projects sources, and they didn't show any error while compiling, nevertheless, when I tried the same with my project, it showed there were some errors. I was basically attempting to code Guilds, and it gave me errors on the vars.
First of all, it wasn't a mistake with the lines or anything, I had a var called "Status" like this: "Status = "Neutral"", I got an error from that, however, if I made it just "Status", it wouldn't show any error.
I also found that I couldn't add lists, like Members = [], I thought I had typed it on the wrong way, however, I investigated some sources and they had the same codes (with no errors).
Example -> http://vylocity.com/ide/Crazah/MagicQuest/ (playerhandler, it contains steelBlocks = [])
I copied and paste the code, and then replaced it with the vars I was using on my game, and I surprisingly didn't get any error until I replaced "level = 1" with "Status".
After that I decided to stop working on the Guilds as I couldn't create vars.
I don't really know what produces the error, but it seems like the compiler has some syntax errors, or maybe I have coded on a bad way, but it doesn't look like that after comparing the codes with others. :/