Some days ago I tried to use localStorage to store a value on clients (their last played account name). It works well on single-player, but for some reason it isn't working on multiplayer.
var lastName = this.client.getLoc ...
Before, I edited the code of some Skin Elements which existed on the Interface, like this:
I had 3 more inputs which were also edited.
When I updated, one of them stayed at the Interfac ...
I recently coded an Object on my game, and made it so it's size changes when it's created -onNew()-: this.setScale(3, 3, 'smooth')
It worked pretty well on single-player, nevertheless when I tested it on multiplayer it wouldn't appear on it's original ...