I recently coded an Object on my game, and made it so it's size changes when it's created -onNew()-: this.setScale(3, 3, 'smooth')
It worked pretty well on single-player, nevertheless when I tested it on multiplayer it wouldn't appear on it's original size, I tried on FireFox and Chrome, but got the same results on both.
After that I changed 'smooth' to 'default', but it was the same.
In conclusion, scale doesn't seem to work well on multiplayer.
It worked pretty well on single-player, nevertheless when I tested it on multiplayer it wouldn't appear on it's original size, I tried on FireFox and Chrome, but got the same results on both.
After that I changed 'smooth' to 'default', but it was the same.
In conclusion, scale doesn't seem to work well on multiplayer.