Simple setup for displaying a logo before initiating your game.
https://www.vylocity.com/ide/VoltageGames/Logo ...
A rly simple circle collision
ASTAR Coordinate-based Pathfinding
Find efficient paths between two locations in a map. Demo included for walking the path.
Documentation included, enjoy.
https://www.vylocity.com/ide/Konlet/ASTAR ...
This demo shows you how to disable diagonal movement when using the built-in movement system https://www.vylocity.com/ide/Veek/NoDiag ...
This tool allows you to import a "RMXP format" PNG and export a 47 tile VYI or PNG for autotiling
It's setTransition but you can modify any numeric variables. Easing functions included. Enjoy.
https://www.vylocity.com/ide/Konlet/setTranslation ...
This tutorial assumes basic knowledge of a programming language and knowledge of basic algebra and geometry. Circles in this algorithm are assumed to be non-rotating.
This demo shows you how to make use of the autoTile and autoTileBlend features for the map editor https://www.vylocity.com/ide/Veek/AutoTile ...
This library gives you the basic system of a car movement.
This library gives you the basic system of a bubble trouble like game. You can make game in minutes!
Easy to use plugin for adding touch screen controls for your game when on a mobile device.
This demonstration uses three layers of varying speeds that updates with the mob's onMove event. For it to work perfectly, the background images would need to be the screen size. If you want to use larger or smaller ones, you'll have to modify the code ...
I use these functions all the time for easing values, it uses JS and I made it so their usage is Math.functionName just for personal preference. This does not include ALL ease functions, just the ones that I have had use for. If you're interested in bo ...
This library gives you the basic system of a platformer. You can make an action/platform game in minutes!
This demo shows how you can use a large background image instead of a bunch of tiles. This is ideal for unique visual maps that are 150x150 (with 32x32 tile size) or less. A map larger than that should probably not use this method. Perhaps an expanded ...
This demo shows you how to give diobs custom filters (and includes some custom Pixi filters).
https://vylocity.com/ide/Vylocity/PixiFilters1/ ...
This demo shows how you setup loading and saving of basic JSON objects which can be used to store character data on the server's filesystem.
https://vylocity.com/ide/Vylocity/ReadWriteSave1/ ...
This demo shows how you setup a system to handle custom packets between the server and clients and call code on the client-side when running a game in multiplayer mode.
https://vylocity.com/ide/Vylocity/PacketsDemo1/ ...